Post by Vital Breath on Jun 6, 2009 10:13:29 GMT -6
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Have you ever wanted to run across the grasslands? To swim in the deepest ocean? To fly, up into the clouds, beyond the horizon? Have you ever wanted to do so as an animal? Maybe you want to be an eagle, soaring on the wind. Or a horse, wild and free, galloping over the earth. Perhaps a whale, swimming in the depths of the sea. Or maybe you would like to view life from the eyes of an insect, a creature so small it often passes by unnoticed. Maybe you are a house pet, taken from your family and hopelessly lost. Maybe even a dinosaur, stomping around in search of friends or food. Whatever you are, the lands of Amanija are open to all animals, big and small, wild and domestic.
In Vital Breath, the role player has complete freedom. All animals are playable from fish, to insects, to birds, to land animals, to pets, to dinosaurs, to prehistoric mammals and birds. Ever hated not being able to play a role play character after they die? You can play the animals that have passed on into the after life as well. Or maybe you just like the role play something different. Want to play a bossy butterfly who likes to live in the cold tundra with a pack of wolves? Go ahead! Thanks to the power of the Guardian spirits of Amanija, all animals have adjusted to living in all climates. And, thanks to the laws of equality, all kinds of animals can live in a group together called a herd.
These herds are like your typical clan, pack, pride, etc except all animals are welcome in them. Animals work together in herds and treat each other as family. Carnivores even learn to survive mostly off plants, though of course, they may hunt loner animals occasionally. In a herd, there is safety from predators, and, as no humans have ever come across the land of Amanija, animals can relax and be at peace.
With five clans, several herds in each clan, a vast land to explore, and complete freedom, Vital Breath is one of a kind. It is a place you can experience over and over again, yet never experience everything. Contests are occasionally held, and staff positions are open. With no posting minimums and no character limits, you'll never have to stress over a role play again.
So what are you waiting for? Come join the fun today!
~*New Site Plot*~
When the Guardians sense something coming and project their ghostly image on Amanija, they see a herd of rogues arriving. The herd receives many stares from the living and the Guardians alike, and for good reason. At the front of the herd stands a huge, old, reptile who calls itself a dinosaur. Behind it are several other odd animals, most of which are reptiles, a few are not. Out of the ocean beside where they stand appear several more odd creatures.
The Guardians are a bit worried, but curious and polite, welcoming them to the land, but also asking who they are and where they are from.
"We are from a distant land, one that no longer exists," the leader answers. "Our kind are thought extinct by many, but we have evaded fate by moving from place to place. We are a wandering herd, and we seek only peace. We have traveled for quite some time and would like to rest for a bit. If you will allow us, we will stay here. Rest assured, we will cause you no harm and we will not stay long."
The Guardians agreed to let them stay, and, naturally, the guests are bombarded by questions from curious animals. Other animals are afraid to go near them, as some of the "dinosaurs" are even larger than the elephants living in Amanija! Some of them are angry with the very thought of these outsiders staying. They claim the food supply will run low.
The dinosaurs explain that they only eat plants, even the ones with the large, sharp teeth, and they are not picky what kind of plants. The Guardians again agree, as there are plenty of plants in the land for the strange creatures.
Over time, the animals discover that the dinosaurs are actually quite friendly, and friendships form. Some of the dinosaurs and other prehistoric creatures begin to want to stay, but this is rejected by some animals and some of the prehistoric as well.
Just when they are about to leave, the leader falls ill. The herd stays longer, waiting for their leader to recover. They keep waiting, but the dinosaur doesn't seem to be getting any better. One day, it becomes apparent that the reptile will die soon. Grieved, the herd stays with their leader until it's final hour. Later, the question on whether to leave or stay arises again. Strong bonds of friendship have been formed and no one really wants to leave. After several long talks, the herd decides to stay and the animals rejoice that they will not have to say goodbye to their dear friends.
Link: vitalbreath.proboards103.com/index.cgi